Space Game (GURPS)

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Setting
White Star traders/explorers, etc etc.. On the run from mafia.

Characters
Shane - Super negotiator

Matt - Chen Stormstout

Mike - Pilot who could fly through cheerios (but not asteroids)

??? - Gullible robot who flew into a thunderhead on a suggestion, lost his coffee-maker

Captain Goodguy (NPC)

Starting missions
-first of course Mike the pilot killed everyone after 3 hours of making characters, instantly, in twin crit-failures while piloting the ship ("It didn't have a hole in it I could fly through!")

-following the adventure module

-derelict spaceship

-follow flight path to a planet where the life forms metamorphed into monsters due to heat (frizbees with many legs normally)

-made peaceful contact at last in their refrigerated colony

(solar flare unprecedented had caused this?)

Aftermath
-opposing group appears, loots/shoots other alien colony. Players had to prove all humans aren't bad and attack their ship

-rammed it with a scoutship (hovercraft) and landed. High-stakes high-action fight followed in the dangerous system of GURPS

-rolling grenades down the hall with multi-turn fuses

-fight a mech suit, with driller-rounds (Mike was able to penetrate it) and finally took it out with a homing rocket

-found the officers shitting their pants in the cockpit. Stole his hat

-Critically succeeded a diplomacy check with the aliens and made everlasting peace

Back to the city planet
..of which I forgot its name...

Emporer (former) Sam Fabulous walks down the stairs after eating cottage cheese and fruit loops and gets shot 3 times with an uzi. Tumbles the rest of the way.

Everyone fights their Eberron characters (Reuban, ..robot guy.. depressed druid).

Legacy
Story/world continued into the d20 Future/Modern Space Game as well, with White Star, Chen Stormstout, etc.

Oh and Captain Goodguy