Panic Buttons

Panic Buttons... Created under the reasoning that, well, why SHOULDN'T you give every player access to a nuke right from the very start?

Super-powerful ULTRA attacks that every single Player has from Level 1. Based upon their Hidden Power's theme, it represents an incredibly unique and powerful move/ability they have that can absolutely turn the tables when the chips are down.

In practice however, players rarely (if ever) use their Panic Buttons in an appropriate situation. Usually fired off just because, and almost always within city limits, these amazing boons given to the Knights of Chaos were rarely employed against Hazim's enemies.

This would all boil down to a predictable routine:
 * 1) Player A would find themselves in a sticky PVP situation and panic, using their ultra-attack  to attack Player B.
 * 2) Player B would immediately press his button in retaliation, finishing off Player A and hurting player C in the collateral.
 * 3) Player C would hit his Panic Button to get back at player B, while players D through F would jump on the bandwagon and gleefully hit theirs as well.
 * 4) Hazim blows up.

Mechanics
The rules governing Panic Button usage have changed over the years, primarily as a neccessity of damage control.

At first, there was almost no penalty for using a Panic Button, aside from it could only be used Once a day.

Since that didn't stop Button-mashing, a permanant HP-loss was attached to every use of the Panic Button. This provided some determent, but Yourmom continued to press his so much that his HP was much less than it should have been.

Then it was allowed one 'free' press of one's button per day, with subsequent Presses inflicting the HP-drain.

On some rare occasions, the penalties have been completely lifted, allowing free usage.

Most recently, in the new rule system, it now takes a Fate Point to activate one's Panic Button.

Examples
The most egregious examples of wanton button-mashing...